The technology foundation standards for students are divided into six broad categories. Standards within each category are to be introduced, reinforced, and mastered by students. These categories provide a framework for linking performance indicators within the Profiles for Technology Literate Students to the standards. Teachers can use these standards and profiles as guidelines for planning technology-based activities in which students achieve success in learning, communication, and life skills.

Technology Foundation Standards for Students

  1. Basic operations and concepts
    • Students demonstrate a sound understanding of the nature and operation of technology systems.

    Logical, naturalist- explain the organization of different systems and how they function.

    • Students are proficient in the use of technology.

    Kinesthetic- manipulate different technologies, both industrial and digital, for goal-oriented tasks.

     

  2. Social, ethical, and human issues
    • Students understand the ethical, cultural, and societal issues related to technology.

    Intrapersonal,existential- understand and internalize the individual and communal values for technology use.

    • Students practice responsible use of technology systems, information, and software.

    Intrapersonal, existential- put into practice the internalization of individual and communal values for technology use.

    • Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

    Intrapersonal, existential- develop attitutdes that will promote technology use that will improve the quality of life.

     

  3. Technology productivity tools
    • Students use technology tools to enhance learning, increase productivity, and promote creativity.

    Verbal, kinesthetic, visual- use technology to apply learning in new and different ways.

    • Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.

    Verbal, kinesthetic, interpersonal, visual- participate in teams to apply learning in new and different ways.

     

  4. Technology communications tools
    • Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.

    Verbal, interpersonal- virtually interact with one another in completing goal-oriented tasks.

    • Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.

    Verbal, musical, interpersonal- use the varied affordances of technology to demonstrate learning to others.

     

  5. Technology research tools
    • Students use technology to locate, evaluate, and collect information from a variety of sources.

    Verbal, logical, naturalist, intrapersonal- access, categorize and evaluate information for specific tasks.

    • Students use technology tools to process data and report results.

    Verbal, logical, musical, naturalist- format research results in clean, organized, well-developed presentations.

    • Students evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.

    Intrapersonal, naturalist- analyze data and technologies within the context of an assigned task to determine their value.

     

  6. Technology problem-solving and decision-making tools
    • Students use technology resources for solving problems and making informed decisions.

    Logical, intrapersonal, existential- use technology to make appropriate choices based on the data provided.

    • Students employ technology in the development of strategies for solving problems in the real world.

    Logical, intrapersonal, existential- use technology to generate effective solutions to problems that can improve the quality of life.

 

Intelligences and Digtal Technologies

Intelligence Digital technologies
Verbal/Linguistic Keyboard,electronic mail, speech recognition devices
Mathematical/Logical Graphing calculators, FTP clients, search engines
Visual/Spatial Monitor, digital camera/camcorder, scanner
Bodily/Kinesthetic Mouse, joystick, assistive technologies
Musical/Rhythmical Speakers, CD-ROM disks, CD-ROM players
Intrapersonal

Online forms, real-time projects

Interpersonal Chat, message boards, instant messages
Naturalist Floppy drive, file manager, semantic, mapping tools
Existential Virtual reality, virtual communities, simulations


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